arkham origins map

You can gain access to the container by performing a glide towards it or by standing on its roof and then carefully dropping down. File 7; datapack 2. All DLC (sans Joker) is part of the GOTY edition. Disperse the explosive gel, detonate the wall and collect the datapack. Find a lockbox stuck to the church tower and a pressure pads on one of the lower platforms. File 14; datapack 2. You must now begin stepping on the pressure plates in the exact same pattern - 1, 2, 1, 3, 4, 3 (more info on the page describing file no3 puzzles). You may now stand on a pressure plate located to the north of the collectible. Approach the collectible from the north and use a glue grenade to seal a nearby pipe. An asterisk denotes downloadable content. File 9; datapack 5. You may now take the datapack from the newly opened lockbox. This is the only way to safely reach the balcony with the collectible. Eliminate all enemies stationed on the building's roof and then use a glue grenade to seal the pipe. 2;5 – File 2; datapack 5. 145 pages, 860 images, 6 maps and annotated illustrations. Steer the batarang so that it avoids the fence and once you've hit the button collect the datapack. File 9; datapack 6. Start off on a high observation post far to the north of the collectible. File 18; datapack 10. File 17; datapack 1. Go to the bottom of the large building with a comms tower on top of it. Find a ockbox and use the Cryptographic Sequencer on a nearby control panel. Find a hole in the north wall of the building and head inside. You must now use batclaw to grab the collectible before the lockbox closes again.

Make sure to hold the button responsible for attacks during the flight and manuever Batman towards a new button found on the wall of the building you're heading to. Enter this tunnel, look up, locate a collectible stuck to the ceiling and grab it using a batclaw. Once you've reached a lockbox use your explosive gel on an inactive left button. Turn right and quickly choose a remote controlled batarang from your inventory. Collectible to be found while exploring the main map. That's not all, because you must also use a Cryptographic Sequencer. Explore the area at the bottom of the bridge in order to locate a lockbox. Find a lockbox, climb on top of a balustrade and face towards the electricity. File 8; datapack 5. Use the comments below to submit your updates and corrections to this guide. Guess the correct passwords (PUZZLEBOX, SHAKEDOWN, COERCION) and pick up the collectible. File 9; datapack 4. Find a lockbox stuck to the crane and a pressure pad on a ship to the south-east. QUICKLY release the glide button and then press it again, allowing the main character to rebound. Throw the batarang at the electricity and then steer it so that it hits a fusebox located next to the collectible. File 17; datapack 6. Doing this will prevent the steam from being released from the lower pipes, allowing you to enter the cage and get to the secret. File 7; datapack 1. You might encounter some problems locating the secret. Just like in the case of the previous installments, some of the collectibles are, unfortunately, well-hidden. 20;1 – File 20; datapack 1. 5;1 – File 5; datapack 1. To help you navigate, in this guide, there have also been included detailed maps of Arkham, and the other main locations. File 10; datapack 2. File 1; datapack 5. Finish this puzzle by using your batclaw to grab the datapack. Find an area with a generator and five pressure pads. Stand on top of a cage found on one of the upper ledges and face east (the opposite direction to the collectible). File 1; datapack 4. You may now grab the collectible using a batclaw. You must reach a large vertical shaft in the sewers. Step on the left pressure plate, then on the right and finally return to the left pad. 14;4 – File 14; datapack 4. Doing this will open the lockbox, allowing you to pick up the secret. 18;5 – File 18; datapack 5. Inspect the area at the bottom of the Soder Cola building to find a lockbox. You must navigate the batarang so that it flies through a small hole and hits a green button. Start off by using Shock Gloves to power the generator. Assuming you've done everything correctly you'll open the lockbox. Head in the same direction, perform a slide and pick up the datapack. Choose a remote controlled batarang and aim it at a ventilation shaft found on the roof of the northern building. Use the Cryptographic Sequencer on a nearby control panel and guess the correct password (TRUTHWILLOUT). Make sure to hold the button responsible for attacks during the flight and manuever Batman towards a button found on the wall of the building you're heading to. You may now use the batclaw to grab the datapack from a lockbox which is attached to the building's wall. Disperse the explosive gel, detonate the wall and collect the datapack. Quickly make a 180 degree turn and begin diving and ascending to maintain proper altitude. 11;3 – File 11; datapack 3.

1 Arkham Origins 1.1 Combat 1.2 Predator 2 Arkham Asylum 2.1 Combat 2.2 Predator 3 Arkham City 3.1 Combat 3.2 Predator 4 Arkham Knight 4.1 Characters 4.1.1 Combat 4.1.2 Predator 4.2 Batmobile 4.2.1 Race 4.2.2 Combat 4.2.3 Hybrid 4.2.4 Scarecrow 4.3 Update notes Batman, Deathstroke and Bruce Wayne are playable in all of the Challenge Maps … Once you've succeeded you may pick up the datapack. You may now end this puzzle by using a batclaw to grab the datapack. 18;8 – File 18; datapack 8. Look up and throw the batarang at the balcony mentioned before. File 13; datapack 2. Find a parked truck and inspect the area to the right of the truck. Stand on the plate exactly when it turns green and a result you will be allowed to take the collectible. Start running towards the pressure plates and step on each plate before the generator shuts down again. shock gloves or the glue grenade). The collectible is on the bridge's small balcony. File 4; datapack 8. Assuming you've done everything correctly you'll open the lockbox. Start off on a roof above the secret. Find a lockbox, climb on top of a balustrade and face towards the electricity. 16;5 – File 16; datapack 5. In the descriptions of the individual missions, tasked to Batman, there is information about, among others, and easy way to access successive locations, solving puzzles and effective elimination of enemies. 17;1 – File 17; datapack 1. Once again you must return to the rope using grapple. Once you've done that you must pick up the datapack. You are not permitted to copy any image, text or info from this page. Start off by using Shock Gloves to turn on the generator. Throw a remote controlled batarang at a green button located to the west of the lockbox, unlocking access to the datapack. Find a generator and four pressure pads. Enter a ventilation shaft and take the collectible. Once you've activated the generator use batclaw to grab the datapack. Use your Remote Claw on an interactive attachment and fly towards the rope. You may now use your batclaw to grab the datapack. Choose a remote controlled batarang from your inventory and throw it at the right button. File 7; datapack 4. Begin your flight, however you can't simply glide. You are not permitted to copy any image, text or info from this page. It is possible to get there, however it's very difficult. Land and take the datapack. File 13; datapack 4. Doing this will unlock access to the datapack. 2;6 – File 2; datapack 6. Find a pressure plate on the bridge's central balcony and stand on it. The key to solving this puzzle is to avoid touching other objects in the meantime. Turn north here and use glue grenades to seal all the pipes. File 17; datapack 4. File 8; datapack 2. Locate a pressure pad to the north of the secret. You can get inside the cage by performing a long glide towards it or by standing on it and then descending after approaching the ledge. Instead you must use the dive & ascend abilities to maintain a stable flight altitude and to make sure that Batman will reach an upper balcony of the comms tower. You may now take the datapack. You may now take the datapack from a newly opened lockbox. 19;1 – File 19; datapack 1. In order to gain access to this collectible you must use a Cryptographic Sequencer and hack a nearby control panel. You may now use the batclaw again, this time to collect the datapack from the lockbox. Inspect the south-western corner and you should notice a datapack attached to the ceiling. Start to the east of the collectible. Deal with the thugs and then find a control panel that can be charged using Shock Gloves. The Enigma Datapacks are the main category of collectibles in Batman: Arkham Origins. Ignore the map bearings, because the collectible is in the sewers (more info on the page describing file 2 puzzles). File 3; datapack 4. Use your Remote Claw on an interactive attachment and fly towards the rope. Especially strong stress has been put on the matter of fighting with fully-fledged bosses, including the characters hired by the Black Mask to eliminate Batman. The datapack is stored inside a lockbox attached to a large chimney. Collectibles which can be found in this location: File 13; datapack 9. The last part of the flight is about hitting the green button. Guess the correct passwords (CHEATING, TRUTHCOMESOUT, INFORMATION) and take the collectible. Glide towards the secret and try to land on a small platform which isn't accessible in any other way. You may now stand on a pressure plate located to the north of the collectible. File 16; datapack 5. File 16; datapack 2. Stand on the plate and then throw a batarang at the green button found above the lockbox. Start off to the east of the collectible and use grapple to transport Batman to a higher balcony. Get to the small balconies located under the bridge and start on the balcony located to the south-east of the collectible. Find a lockbox here and start off by using your disruptor to sabotage three jamming devices located above the secret. File 15; datapack 3. File 16; datapack 6. Land on one of the metal supports and use a batclaw to grab it from a distance. Start using standard batarangs to hit the green buttons and remember that you must hit all three buttons before the time limit expires. 2;4 – File 2; datapack 4. Find a lockbox in a canopied area. This means you must step on plates (starting from the left) 1, 3 and 4. 5;5 – File 5; datapack 5. Find a small roof with a cage containing a sphere, a generator and two pressure pads. Use the grapple launcher to catapult Batman. The collectible is inside a small cage and you get to it by performing a standard slide. It's also important to remain at all time on the pressure pad. Quickly make a 180 degree turn and begin diving and ascending to maintain proper altitude. Make a 180 degree turn with the batarang after a few seconds and steer it towards a hole in the cage located underneath Batman. You can achieve this by stepping on the pressure plates in the following order (starting from the left) - 1, 2, 3, 1, 3 (more info on the page describing file no3 puzzles). Land under the secret and start off by choosing a remote controlled batarang from your inventory. Touch the pressure plate to start the timer (25 second).

Start gliding and turn around so that you can land on the second pressure pad located in the north-eastern part of the ship. Start off on a bridge located to the north-west of the lockbox with the collectible (it's stuck to the wall).

QUICKLY detonate all three charges and then throw three standard batarangs at the buttons located to the left. Once you've done that you must pick up the datapack. Look north and use the grapple launcher on one of the gargoyles, catapulting Batman as a result of that. You may now approach the cage (don't worry that nothing opened) in order to take the datapack from the sphere.

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