Below is a list of enemies in the simulation section of the game, and what they do to your town. The "skull" icon became a scary face (used when your followers turn against you at Maranha), while the skull itself took the place of the yellow cross (used when your followers are killed). You start the game with a number of 2 lives displayed (3 total).
The Pyramid in Kasandora features the Eye of Providence in the Japanese version.
This is the most frustrating, boring, and more time consuming aspects of JP version. Use it on corn fields in other towns to teach them how to plant wheat as well. Some of the other notable US changes include: *Denotes a change that alters sprite composition in an incompatible way. Once the residents of Bloodpool learn how to plant wheat instead of corn, you can gain an infinite amount of wheat product from them as an offering. Blue Devil - Destroys one house at a time kill with three hits In the Japanese version, you had to press Up + Y to use magic, which sometimes resulted in accidental misfires. Bat - … Developer: In the US version, zero DOES NOT count as a life, and instead you start with number indicating 3 lives (3 total). In the US version, it was retained between lives. Professional!” mode (US) is called “Special” mode (Japanese).
Although, this is somewhat difficult to do.
This was almost completely rewritten for the US release, which changed the main plotline to you being defeated by Tanzra and his six leuitenents, and falling into a deep sleep for several hundred years. In the Japanese version's creation/simulation mode, your SP doesn’t replenish every construction cycle as it does in the US version, nor does it replenish after certain in-game events! Hold Select and press Rto warp to the next room. The AI seems to have improved in the US version, as they attack much more efficiently. In the US version, it restored a much greater fraction. This game has debugging material. Skull - Causes earthquakes kill with eight hits. None of the other icons were altered. The name of "God" (JP) was replaced with "The Master" (US). The main villian was renamed to "Tanzra". In the Japanese version, the Status of Master page from the Sky Palace does not have a secondary page that records per-act and total score information. The SP costs for the various miracles (natural phenomena/natural disasters) are different between the US and Japanese releases. Whereas in the US version, this was only implied due to Nintendo's censorship policies. This game has unused items. Planting Wheat: Enemy Chart: You are simply told that it has appeared once you return to the Sky Palace.
This feature was conveniently added to the US version. Due to Nintendo's policy of not allowing religious symbolism in games at the time, the skull monsters' lairs were changed from a Star of David design in the Japanese version to an unassuming diamond in the US one. It may not be immediately clear, but all enemy lairs can be sealed in snowy Northwall.
mode (renamed "Action Mode") available from the start and adds a difficulty selection to both modes. Bat - Kidnaps four residents at a time kill with one hit The international title screen has several changes: the "A" was redrawn, the "R" was capitalized, a crack was added to the emblem, and the Japanese characters were removed. Here is how to find four hidden extra lives in the game's towns: Bloodpool - Make it rain over the big lake. Also, you start with only 3 lives in the JP version, instead of 5 in the US!
Watch Queue Queue.
For example, using this in the Fillmore forest stage will take you to the second stage caves. In the Japanese version during the Bloodpool storyline, it is revealed that Teddy set up the lottery so that he would be picked as a sacrifice for his people. Thereafter, the residents of the town will replant their crops, but this time, they'll plant wheat. The Angel's health regenerates quickly and regularly in the Japanese version, whereas in the US version it replenishes only after a building construction cycle. If there are no more rooms in the sequence, you'll be looped back to the first one. This is the only town in the game where this can be done. EnixPlatform:
Northwall Monster Lairs:
The item that increases crop production in the Japanese version was (unsurprisingly) rice, instead of the wheat it became in the US release. When you go back to the world map, it's simply there.
Kasandora - Cause an earthquake after uncovering the pyramid. There is no animation of Death Heim emerging from the sea in the Japanese version. Then on the title screen, highlight ''New Game'' and press Down or Select Enemy Chart: Below is a list of enemies in the simulation section of the game, and what they do to your town.
The American and European versions are significantly easier than the original Japanese version: there are fewer enemy encounters in both the action and simulation portions of the game, and the action sequences have fewer traps and enemies. Watch Queue Queue In the Japanese version, the construction phase of creation/simulation mode is much slower (at least 4 times as long) compared to the US release. This means you CAN get "stuck" and mess up your game if you do not farm / build correctly. https://tcrf.net/index.php?title=ActRaiser&oldid=754241, Games with hidden development-related text. A little message that comes after the game's graphic for the world map: "Kihon pātsu chūsei (machi)" translates to "Basic Parts - Mediaeval (Town)". Hold Rto make things go in slow-motion. QuintetPublisher: In order for your powers to return, it's necessary for you help the humans of the land so that they worship you, whereby you gain strength from their piety. In the US release, pressing the A button used magic. Speed run of ActRaiser on Professional! In the Japanese version, your score resets to 0 during Action Mode when you lose a life during the action stages!
This game has a hidden level select. Wheat will allow populations to grow higher and quicker, since it feeds more people, and can't be destroyed by earthquakes. A debug mode can be activated with the following game enhancer codes: Controller instructions for action scenes: A pair of unused items. This game has regional differences. The maximum possible population for each area in Simulation mode was drastically different from the US and Japanese versions. This information is revealed during the ending.
mode, done on August 4 2007. In addition to the regular game mode, the European version makes Professional! SNESReleased in JP: December 16, 1990Released in US: November 1, 1991Released in EU: 1992. Northwall - Strike the town's shrine with a lightning bolt. This video is unavailable.
Hold L + Select and press Rto warp to the next stage. Additionally, you cannot immediately take another rice offering in the Japanese version, whereas in the US version the wheat supply is replenished immediately after you take one. Or their graphics, at least, as you don't seem able to hack them into your inventory.
Hidden Extra Lives
Fillmore - When you get the Compass, use it here. There was also a plethora of instant-death spike traps in the JP version, which got dumbed down in the US version to only deal some damage.
This page was last edited on 14 April 2020, at 20:37. Additionally in the Japanese version, the type of magic you use, used up different amounts of scrolls depending on which magic spell it was. This game has hidden development-related text. Earthquakes target houses randomly in the Japanese version; in the US version, they specifically target only older houses and so can be used to increase the population of your cities by clearing out older (lower occupancy) buildings.
Then, all you have to do is watch your population grow, Warhammer Age of Sigmar: Storm Ground World Premiere Trailer, Rainbow Six Siege: Shadow Legacy Operator Gameplay Gadget and Starter Tips, © 1998 - 2020 MegaGames.com All rights reserved. This game has a hidden sound test. 3. A debug mode can be activated with the following game enhancer codes: Controller instructions for action scenes: 1. Additionally, in the Japanese Version as a general oversight, enemies had more HP and dealt more damage. Given that the Maximum Populations were different between versions, this also means that the maximum population level-up triggers for God/The Master have also changed. You'll only … Professional Mode: To access the hidden Professional mode, first, beat the game. In the Japanese version, the man who gets lost in the desert in Kasandora is explicitly mentioned as having died and been buried near the main palace. In the US version, it just said he was selected at random. When an area reaches its maximum population it from the Status of Cities page, it says “MAX” in the US version, while in the Japanese it just says “Slow”. Additionally, Enix and Quintet switched places for some reason. Therefore, after planting wheat somewhere, cause an earthquake to destroy the corn fields. This was changed in the US release so that all types of magic use only one scroll, drastically lowering the difficulty level in boss fights. Red Devil - Destroys a field of crops kill with four hits
The little emotion balloons that appear above your peoples' heads were changed for the North American release slightly. In the original Japanese version, the game is based around your powers being sealed by the demon king "Satan". The Half Apple item restored only a small fraction of your health points in the Japanese version. 2. For example, the "Magic Fire" used only one scroll, but the "Shooting Stars" used two scrolls. ActRaiser is a basic-but-fun platformer elevated to a new level by the inclusion of city-building simulation sequences between stages. While this is difficult to confirm, the creation/simulation mode monster AI is much stupider in the Japanese Version, where often times they stand around and do nothing, especially after killing 1 of their targets. Note that the second stages in any world are linked to the first ones. While the snow and ice around a couple of them cannot be removed, you can still order your residents to seal the lairs over the snow and ice. In the Japanese version, zero or 0 counts as a life, as displayed in the top graphical interface.
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