Though he has a strong, safe-finisher in his forward smash, a fast, powerful back aerial and up smash, he has difficulty landing these moves. His disjointed range and incredible attack speed make his moves exceedingly difficult to punish, and all of his moves have transcendent priority, except for Mach Tornado, Drill Rush, dash attack, and glide attack.
In addition, its hitbox only lasts for 1 frame. His KO power is also formidable, especially for a lightweight.
The move then ends with a finishing hit, dealing moderate, Flies forward in a spinning motion with his blade outstretched. Credits roll after completing Classic Mode.
Meta Knight has incredible matchups; he has no overall disadvantageous matchups along with three other characters from the Smash Bros. series (Pikachu in Smash 64 and Fox and Falco in Melee), and currently only Pikachu is considered to have an even matchup against him, but even this is heavily disputable with mixed to negative reactions among the competitive community and many believed the matchup to be in Meta Knight's favor. Then if these things are nerfed, i think this meta knight could be tournament legal. If the attack button is pressed or the special button is held, he will perform a, Swings his cape out directly in front of him while shouting "Know my power!" Regional differences also began to play a role in how Meta Knight was banned; while a number of powerful regions, such as the Tristate Area, featured numerous top players that used Meta Knight, some smaller regions featured fewer top players who used Meta Knight and they subsequently adopted the ban. Furthermore, Meta Knight does not benefit from the increased options out of a dash as much as other characters, since none of his tilts are reliable combo or KO moves, and outside of forward smash, his smashes are unsafe. For a gallery of Meta Knight's hitboxes, see here. Meta Knight character guide on SmashBoards, https://www.ssbwiki.com/index.php?title=Meta_Knight_(SSBB)&oldid=1490403, When held, Meta Knight yells and executes a lightning-fast series of slashes that can also hit enemies behind him. [citation needed]. Meta Knight then begins to ascend a large cliff face, followed by the Ice Climbers (who see his ascent as a racing challenge), in order to reach the Battleship Halberd.
Neutral aerial has a lingering hitbox and strong knockback, back aerial is fast with high power, and down aerial is a safe semi-spike than can gimp unusually early. He first appeared in Kirby's Adventure and its remake Kirby: Nightmare in Dreamland as the boss of Orange Ocean, and later in Kirby Super Star as the main antagonist and final boss of the sub-game Revenge of Meta Knight.
The nerfs to rage exacerbate this: while his endurance is slightly improved, he can no longer abuse the mechanic to secure early vertical KOs due to Shuttle Loop's first hit now having set knockback, and he has a harder time finishing off opponents in general. Kirby destroys the Subspace Battleship by slicing through it with the Dragoon air ride machine and the heroes enter Subspace to pursue Ganondorf and Bowser.
Based off of the attack of the same name from Kirby's, 9% (grounded hit 1, clean), 6% (grounded hit 1, late; grounded hit 2; aerial hits 1-2), Meta Knight soars high into the air, slashing with Galaxia pointed upwards.
Unveiled at E3 2006, Meta Knight (メタナイト, Meta Knight), commonly abbreviated as MK, is a character in Super Smash Bros. Brawl. The Shuttle Loop itself has good, Meta Knight disappears into his cloak, then reappears a short time later. Coming out on frame 4, it is also extremely fast, allowing it to compensate for its weak knockback, especially on the front hit.
Meta Knight has been ranked 1st on the tier list since a few months after the game's release, although some players believed Snake was the best character.
Jabs with one of the talons on his cape's wings. Unfortunately, as the meta advanced, players recognized the exploitable weaknesses of Meta Knight: his terrible endurance, watered down punish game, lack of effective finishers outside of forward smash, below-average damage output, poor range compared to other swordfighters like Cloud, and moves unsafe on block. Combined with his jumps, his up aerial combos into itself for as much as 30%, thanks to its speed and low knockback, and it can lead into other moves as well, such as Mach Tornado and Shuttle Loop. Pulls his cape in front of himself and then throws it back. Against other top and high-tiered characters, he has one even matchup, soft counters seven matchups, and counters one matchup. His dash attack and down throw can combo into an up smash or aerials at lower damages, while his up aerial can link into other aerials or his up special. Meta Knight and Roy facing a Fake Smash Ball on Mushroomy Kingdom.
Although Smash 4 initially nerfed him drastically, he was greatly buffed in game updates, allowing him to secure a spot as a high tier (16th out of 55 characters).
Meta Knight's Dimensional Cape (as named in Super Smash Bros. Brawl) allows him to manipulate space, and is a powerful weapon in its own right.
Forward smash has high-startup, making it easy to avoid, up smash is risky due to its ending lag, and back aerial has trouble connecting on grounded opponents. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range.
Talks about banning Meta Knight later surged again, owing to Meta Knight's rapidly increasing dominance and Meta Knight players primarily being those who won tournaments and/or took up the top results. Has poor horizontal range, causing it to miss unless it's used point-blank to the opponent.
When Meta Knight lands the finishing hit, he jumps backwards a short distance. Snake runs towards them and throws them all out of the window and onto the bridge, who fuse together to form a gigantic metallic monster called Duon. His glide attack is fast, and can KO early near the upper blast line, though it is rather telegraphed. He quickly learns that Marth is not his enemy when they are both surrounded by Primids.
He is found in the Mysterious Dimension sub-area after saving Ike.
Take your favorite fandoms with you and never miss a beat. The second Captain Falcon is in his red costume, referencing Blood Falcon. He also has many great combo setups, with a very strong combo game due to easily being able to string many of his attacks together, as well as some of his moves being able to break opponent combos. An outwards slash.
Meta Knight is notable for being at the top of the Brawl tier list (that being 1st out of 38 characters, putting him in the SS tier, thus being his best placement in the series) due to numerous advantages. Due to its hitting on frame 24, it is his slowest standard attack in terms of start-up lag. The Unity Ruleset Committee later disbanded on April 16, 2012[4], with Marc stating that "it is up to individual TOs to decide what is best for their events." With the exception of the third method, Meta Knight must then be defeated on Halberd. Such an example was KTAR 6, where five of the top eight placers used Meta Knight. Very short range. Button mashing both increases the move's duration and makes Meta Knight ascend slightly; he can also move left and right.
Despite lacking a meteor smash, his recovery and dominating air game make him a terror to face offstage, as he is capable of gimping and edge-guarding almost any foe.
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